The good news is they've become much more responsive to the needs of third-party developers lately. Unfortunately, we have to wait for a fix from Laminar. FS Global Real Weather gets around this by checking the weather and using X-Plane's multiplayer mode to inject it, but it still doesn't have access to that expanded weather info. It's something SMP3 can't fix without Laminar making changes to the sim, either rewriting the weather engine or exposing datarefs to third-party developers. SMP3 will suddenly draw clouds all around you. Based on which edition, SkyMaxx Pro car adjusts for the version of X-Plane.
If you then fly into an area of broken clouds, there's no transition. SkyMaxx Professional clouds, SkyMaxx Pro had better frame prices over the defauIt X-Plane cIouds New functions in Version 4.0: Designed to work with bóth X-Plane 10 and 11 - Code is implemented in SkyMaxx Pro v4 to understand whether you are working X-Plane 10 or 11. The overall look and feel of X-Plane is drastically changed, and it brings a level of excitement to your simulation experience. So, if you're flying in a pocket of open air, SMP3 will draw no clouds in the world around you. SkyMAXX Pro 5 is a plug-in driven add-on that creates a dynamic sky in X-Plane 10 or 11 by adding key features lacking in the default cloud engine. The only information they can scrape from X-Plane is the local weather conditions, so SMP3 can only draw the weather for the area around the plane and extrapolate that weather system for as far as you have your cloud draw settings set. The problem you're seeing is that, at the moment, plugin developers have no way to read that information for that expanded weather system. The disadvantage is that it's only updated from real world sources once and hour, so the longer you fly the more the weather can shift from real world conditions.
The advantage to this is the weather system it builds is truly dynamic: clouds and fronts move in and out, and as you fly through the area the weather changes around you. The issue is that X-Plane's default weather engine works by checking the METAR once an hour and building a dynamic weather system around that information. Descending towards Salzsburg by /u/Santi871.IRC : freenode #reddit-flightsim #upvoteva Flight Sim Internet RadioĪVSIM Library (freeware - account required) More about our rules can be found here: /r/flightsim/about/rules. Let's have a chat about spam and self-promotionĪbsolutely no advertising or self-promotion outside of the weekly self-promotion thread X-Plane 11.53, Gladiator WK II joystick My Fleet: JAR A33710 with copilot, JAR A330 ver 11.504120 with copilot, ZIBO 737-800X, Utilities: X-LIFE Deluxe ver 4.21111220, FMcar beta-version 2.7 for X-Plane 11.50, GHD ver.Please see this threads for more information: Numerous static vehicles like buses, baggage carts, etc.Self-promotion is limited to the weekly self-promotion thread onlyĪccounts younger than 12 hours are now permitted to post both comments and submissions.Autogen buildings and vegetation for the entire aerial image area.Airport Menorca with all buildings and service facilities.Installation runs via Aerosoft One, this requires an internet connection and an Aerosoft user account!
An Ortho4XP patch is also included to match the mesh.
SkyMaxx Pro is a weather rendering engine that takes weather data from X-Plane and creates the weather inside the simulator using SkyMaxx Pro cloud art, sky texture replacements, 3D precipitation, wind aloft effects and more. The mesh was also adapted in the airport area in order to remain as closes as possible to reality. Maxx-XP has updated their weather rendering plugin, SkyMaxx Pro for X-Plane 11.50 to version 4.9.3. Highly detailed, animated jetways are implemented using SAM. The ground markings, markings and lighting are up to date, as well as the state of development of Menorca Airport of 2016. The current aerial images come in a resolution of 50cm/pixel down to 25cm/pixel in the airport area. The popular holiday island Menorca is now also available for X-Plane 11.